﻿


#region Using Statements

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Threading;
using System.ComponentModel;
using System.Reflection;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Design;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

using Freeform;
using FGame = Freeform.Game;
using XGame = Microsoft.Xna.Framework.Game;
using FComponent = Freeform.Component;

#endregion


namespace Client
{
    public class Zombie : Entity2D
    {
        /* Primary NPC type.
         * Relatively slow moving melee undead walker.
         * Health, damage, move speed.
         * Pathing around collidable terrain.
         * Chance to drop item with weighted Quality chance (based on game progression).
         * 
         * There may be multiple Zombie types that are similar but differ in characteristics for
         * gameplay reasons. 
        */

        #region Members

        #endregion


        #region Initialisation

        public Zombie(World World)
            : base(World)
        {

        }

        #endregion


        public override void Update(GameTime Time)
        {
            base.Update(Time);
        }


    }
}